I think you covered most of it, however...
I'm somewhat confused now by what you wrote in some of your other posts. You had mentioned that "Flutter was always near at hand, you could not power up unless the nose was pointed up." and "...the wing tips just started to flutter having only covered about 50 feet. This is a real problem with this model." The first instance appears to be a power/speed related issue, the second it's less clear, for testing CG 4 degrees seems pretty shallow to me so at 50 feet that doesn't sound like it would be flying that fast. (Flutter is a function of speed not power) "The issue as I see it is that the wing goes into flutter at a bit under twice the stall speed." this doesn't sound very fast to me. (With the way forward CofG it was a lot faster than one would think!) You also wrote, "The big question was did the wings go into flutter? And the answer is no!!!." I'm not sure what to make of this when again you wrote, "The issue as I see it is that the wing goes into flutter at a bit under twice the stall speed." I'm assuming that when you did the CG test you weren't running the motor, so then what was the source for flutter when flying 4 degrees in a dive for 50 feet? (Yep, Motor off. Too much air speed was the source of the flutter) This makes it sound like the aircraft has a very narrow operating speed range. (If setup per the manual it does) Then after the repair you wrote, "Well today I flew as fast as I wanted. I performed dives, rolls, stall turns, loops, anything I could think of (no inverted work) and never got the wing or any other part of the plane to flutter. Heck, I can with the 17x9 prop fly straight and level at full throttle and not get the ship to flutter." So was it the glue, heavier sheeting, CG change, prop pitch change, all of the above or something else that made the difference? (The CofG change was the key. And for safety I dropped the pitch from 13" to 9" should I do something stupid and add power in level flight.)If I'm not mistaken, the cap strips were still on the wing after you repaired it so the weight behind the spar was still there and the plane was even heavier than before. (Yes, the ribs were cut for cap strips so I left them when I recovered the wings. You will note that as I made further changes from the maiden setup I've been removing weight aft of the spar with changes to the size of the servos in the wing) It's great that you were able to get it to where it doesn't flutter but maybe I'm missing something here because it's not clear what the solution was. (She will flutter! All ships will flutter! It is now that she won't flutter in a reasonable flight envelope) Before the accident you were able to induce flutter with and without power but now it's gone, why? (The flutter speed has gone up both as measured by a multiple of the stall speed and in actual velocity because of trim changes and the reduction of weight) Somehow glue alone doesn't seem to be the answer. Is the glue they used that elastic? ( Maybe, I've never liked hot glue used as a structural glue) I've never used hot glue on any plane that I've built, I would have thought Topmodel would know better. (It is a production issue. Topmodels wants to get the structure out of the fixtures as fast as possible) I hope you can understand my confusion. (I hope I'm clearing up somethings)
If cap strips are useless to our models, then you're correct we shouldn't use them and so I don't understand why designers are adding them. If I'm not mistaken, the decrease in sag between the ribs aft of the spar wouldn't be an issue as that's past the boundary layer separation region so there would be no benefit with that and the added benefit of surface adhesion for the covering isn't worth the extra weight... so I don't get it. Don't any of these people know about this? (All I can say is I think this is a design habit) All I remember is that, back in the day of building Wanders, Gnomes, etc..., it was really easy to twist the wings to add washout when there weren't any cap strips. The wings with cap strips were harder to twist but I guess that has nothing to do with torsional rigidity. (This is not my experience) I even recall some designs placing the ribs in an X pattern but again this wouldn't seem to make any difference for the same reason, since it's behind the spar. (Not to profile fidelity, but it adds a lot of torsional stiffness)
Also, it wasn't clear what the issue was concerning your lack of directional control causing the crash, "Much to my horror I had no directional control...". Was this due to a "brown out", flutter issue, did a servo fail, etc...? It's obvious that you were having programming issues sorting out differential and roll control but again it's not clear exactly why that would be. (It was adverse yaw from improperly set up flaps/ailerons) If it was flying so fast as to induce flutter, one would think that you would have roll control until the flutter occurred. Again this sounds counter intuitive to me. (Can't say as I follow what you are thinking here)
"Being nose heavy meant that the model had to be flown far too fast to keep the nose up (read flirt with flutter)!" How does this work? I thought that a nose heavy aircraft has a tendency to drop the nose, therefore you would pull up, as in slow down, to keep the nose up. (To keep the nose up for level flight one needs more speed if nose heavy) How does one fly too fast while keeping the nose up? (By having too much nose weight keeping the nose down) Generally when you drop the nose you pick up speed so I'm trying to visualize this but I'm not getting it. (I think you are confusing trim state with flying technique)
Again, thanks for your time in sharing your experiences with us and taking the time to answer my questions, I plan on purchasing a Samsara in the near future and so I don't see any point in "reinventing the wheel" if someone else has worked out the bugs. (The only real "BUG" is in the manual! set the CofG at 92mm and go from there)