Thanks for the CG suggestions. I'll figure it out. When it comes to fine tuning CG I rely on the old adage..
A plane with a CG too far forward flies poorly.
A plane with a CG too far back flies once.
Yep, all true, JJ and Jonty.
My problem is always the same. I can control the model design and manufacture so as to make a viable and fun flying machine, but I cant control who buys them. I once got a badly broken hand from being hit by a plane - a fully moulded 4m scale model - "flown" (for about 3 seconds) by a gent who had never flown anything before in his life.
When I asked him, not very politely, why he thought he could fly such an advanced and expensive model with no flying experience, he replied: (Translated from Mandarin Chinese) "Bloke in the model shop - in Dusseldorf - told me anyone could fly it..." Added to that, many people really do overestimate thier flying proficiency.
Thats why I refuse to make DS models.
Writing the flying set up bits in the instructions is at best only advice. You have to try to cater to all levels of experience, which of course is impossible. I dont know if you have ever had anyone (Even an experienced flyer) hand you a transmitter on the slope, and you take over flying - and almost imediately wonder how the heck he flies on these settings?
The only way is to go conservative, in the hope - mostly justified - that the buyer will know that the advised start positions will be safe but not optimal. In the end its the flyers own settings that count, and if the CG is in the right place (for him) then all the controls will talk to each other very nicely.
No doubt Jonty, as a highy experienced flyer, has honed his personal settings down to fractions of a millimetre.
JJ is the same and its only time before he gets his plane flying on the dendritic edge.
The only thing I will say for the Forza - Check your pacemaker battery before flight if you do get it right...Maybe I should put that in the instructions...
Cheers,
Doc.